History of the Mod Launcher
For Mod Manager history click HERE.
Launcher (Menu and Mod Launcher)
These are some of the very earliest screenshots of the working proto-menu / proto-Mod Launcher.
The project started out as a personal project, a way to launch my own mods but now had the potential to be a full-on Mod Launching program. I saw the opportunity to make a Mod Launcher for Fallout Tactics so I started polishing the program and preparing it for a demo release.
Launcher (Mod Launcher V2)
A screenshot of the Mod Launcher before the release. ( Notice I had procrastinated making a proper Launcher button till the release of the program and my backup, oddly doesn't have the proper button. The official release of this demo Mod Launcher did contain the correct button though. )
The Menu as seen above was completely scrapped out in the first release.
Mod Launcher V1.0
After the release of the demo Mod Launcher I started working on an official, more polished release of the Mod Launcher. This version was released not long after the demo.
Mod Launcher V2.0a
Never released skin for the Mod Launcher V2.0. Skin added extra buttons for editors and other functions. (Functions planned but never completed)
Mod Launcher V2.0b (Mod Launcher V2.0)
A while after playing with the V1.0 design I decided to go with a less compact and more visually appealing reskin/rework of the Mod Launcher. This skin was unfinished but released with the Mod Launcher V2.0.
Mod Launcher V2.1a
After the release of V2.0 I played with the Mod Launchers skin further for the release of V2.1. This skin was shown before the release of V2.1 but was never released.
Mod Launcher V2.1
After playing around with some of the GUI in my mod, Project Safehouse ( It was at the time called Last Vegas ) and the custom Mod Launcher that I planned on releasing with the mod I ended up creating this theme for the Mod Launcher, I liked it so much I used it in the next releases.
Mod Launcher V2.2 - V2.3
After the release of V2.1 there was little to add and a little to improve, other than a few miner bug fixes and a couple of mods added.
Mod Launcher V2.3.2
V2.3.2 is the very last release of the Mod Launcher. It was intended to be a final release containing a number of code fixes, HD game patches and support for just about every mod for Fallout Tactics.
The Mod Launcher was a very successful Mod Launching program but it lacked many features, it's flexibility to continue development was reaching it's limits and there were a few issues that couldn't be resolved do to the limitations of the programs engine.
NoahKlabo hadn't been developing the Mod Launcher since V1.0. He was impressed with the Mod Launcher and how far it had come. He started working on a new engine for the Mod Launcher called "Cradle" that is more flexible and more adaptable. The only downside to it was all of the work needed rewritten.
Mod Launcher and Mod Manager credits:
RobertHouse, NoahKlabo and of course...
The Fallout Modding Community!
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The first release.