RobertHouse |
Date: Friday, 2014-01-03, 4:26 PM | Message # 1 |
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The following values are used when setting the action point amount for weapon fire modes:
[6] H2H (Jab)
[4] H2H (Kick)
[3] H2H (Punch)
[4] H2H (Side Kick)
[8] H2H Expensive (Jab)
[4] H2H Expensive (Punch)
[6] H2H Expensive (Side Kick)
[3] Melee Cheap
[4] Melee
[5] Melee Expensive
[5] Ranged Burst
[6] Ranged Spray
[3] Ranged Single Cheap
[4] Ranged Single
[6] Ranged Single Expensive
[4] Set Trap
[3] Throw
[6] Throw Expensive
End of weapons mode AP values.
[1] Drop
[1] Pickup
[1] MoveItem
[2] Reload
[1] UseItem
[2] Activate
[2] Equip
[2] UnEquip
[0] Disembark
[2] Embark
[3] Driver
[2] Getup
[2] Stance
[1] Targeted
[10] FirstAid
[15] Doctor
[2] Sneak
[2] Lockpick
[2] Steal
[4] Traps
[2] Science
[15] Repair
[2] Barter
Testing
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Begun |
Date: Tuesday, 2014-02-18, 3:54 AM | Message # 2 |
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I guess there's pretty much no point of getting the Stat! perk for the amount of required AP to use the medical equipment, maybe except if you're only using the turn-based mode.
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RobertHouse |
Date: Tuesday, 2014-02-18, 11:40 PM | Message # 3 |
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ya.
Testing
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