Perk Information - Forum

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Forum moderator: RobertHouse, Ox-Skull, diablo7707  
Forum » Fallout: Tactics » Fallout: Tactics Modding » Perk Information (Every known fact related to Perks in Fallout Tactics.)
Perk Information
RobertHouse Date: Saturday, 2013-11-30, 8:34 AM | Message # 1
Posts: 11
The Perk chart started today smile
It is 40% complete, 95% tested and is 0% accurate at the moment.

This post will be updated when the chart is 100% completed and fully tested, the next update will include the levels that these perks are available at, the stats you need to obtain them and my personal information on these perks. All this and more, coming very very soon!

All credits go to FLVDT.

Enjoy smile


{With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equipped with.

Bonus HtH Attacks
{You have learned the secret arts of the East, or you just punch faster. In any case, your Hand-to-Hand attacks cost 1 AP less to perform.

Bonus HtH Damage
{Experience in unarmed combat has given you the edge when it comes to damage. You get an additional 15% damage with hand-to-hand and melee attacks for each level of this Perk.

Bonus Move
{For each level of Bonus Move, you get to move 20% further per action point.

Bonus Ranged Damage
{Your training in firearms and other ranged weapons has made you more deadly in ranged combat. For each level of this Perk you get an additional 15% damage with ranged weapons.

Bonus Rate of Fire
{This Perk allows you to pull the trigger a little faster and still remain as accurate as before. Each ranged weapon attack costs 1 AP less to perform.

Faster Healing
{With each level of this Perk, you get a +2 bonus to your Healing Rate. This is in addition to your normal healing rate, thus you heal faster.

More Criticals
{You are more likely to cause critical hits in combat if you have this Perk. Each level of "More Criticals" gets you an additional +5% chance to cause a critical hit.

Night Vision
{With the Night Vision Perk, you can see in the dark better. This will reduce the overall darkness level by 20%.

Rad Resistance
{You are better able to avoid radiation and the bad effects radiation causes. Each level of this Perk improves your Radiation Resistance by 15%.

{When you are tough, you take less damage. Each level of this Perk adds +10% to your general damage resistance.

Strong Back
{AKA Mule. You can carry an additional 50 pounds of equipment for each level of this Perk.

{You have a talent for hitting things at longer distances. For each level of this Perk, you get a +2 bonus to Perception for the purposes of determining range modifiers. It's easier than ever to kill at long range!

Silent Running
{With this Perk, you now have the ability to move quickly and still remain quiet. You can Sneak and run at the same time. Without this Perk, you would automatically stop Sneaking if you ran.

{You are a master of the outdoors. This Perk confers the ability to survive in hostile environments. You get a +25% bonus to Outdoorsman.

Master Trader
{You have mastered one aspect of bartering - buying goods far more cheaply than normal. With this Perk, you get a 25% discount when purchasing items from a store or another trader.

{Each level of Educated adds +2 skill points when you gain a new experience level. This Perk works best when purchased early in your adventure.

{The healing of bodies comes easier to you with this Perk. Each level of this Perk heals 4-10 additional hit points when using the First Aid or Doctor skills.

Fortune Finder
{You have the talent of finding money. You find additional money in random encounters in the desert.

Better Criticals
{The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.

{The Slayer walks the earth! In hand-to-hand combat all of your hits are upgraded to critical hits, causing destruction and mayhem.

{You have mastered the firearm as a source of pain. With this Perk, any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a Luck roll.

Silent Death
{While Sneaking, if you hit a critter in the back, you will cause double damage using a hand-to-hand attack. Silent Death is that kind of Perk.

Action Boy
{Each level of Action Boy (insert Girl if you wish) gives you an additional AP to spend every combat turn. You can use these generic APs on any task.

{With each level of this Perk, you gain an additional 4 Hit Points every time you advance a level. This is in addition to the hit points you already gain per level based off of your endurance.

{You are less likely to be hit in combat if you have this Perk. You gain a +5 to your Armour Class, in addition to the AC bonus from any armor worn.

{Yum! Tastes like chicken. For each level of this Perk, you gain +25% to your Poison Resistance.

Mr. Fixit
{This Perk will give you a one-time bonus of +10% to the Repair and Science skills. A little late night cramming never hurt anybody, especially you.

{The Medic Perk gives you a one-time bonus of +10% to the First Aid and Doctor skills. Healing skills are a good thing.

Master Thief
{A Master Thief is proficient at stealing and picking locks. You gain +15 to Stealing and Lock picking. Steal from the rich, and give to you.

Heave Ho!
{Each level of this perk gives you an additional +2 to Strength for purposes of determining range with thrown weapons only. This Perk will not exceed a weapon's maximum range.

{You are much more adept at stealing than the normal crook. You can steal with the best of them, because with this Perk, you ignore size and facing modifiers when stealing from a person.

{When the sun goes down or you are in a poorly lit area, you move like a ghost with this Perk. Your Sneak skill is enhanced +20% in dark conditions.

{The mark of the Explorer is to search out new and interesting locations. With this Perk, you have a greater chance of finding special places and people.

Flower Child
{With this Perk, you are less likely to be addicted to chems (50% less likely, actually), and you suffer half the withdrawal time of a normal person.

{You are better able to find the shortest route. Your travel time on the World Map is reduced by 25% for each level.

{You have improved your ability to see distant locations, increasing the size of explorations on the World Map by one square in each direction. You also have a better chance of finding special encounters.

Mysterious Stranger
{With this Perk, you have gained the attention of a Mysterious Stranger, who will appear to help you from time to time. If your ally is lost in combat, do not expect him (or her) to be replaced.

{You gain a +15% toward your Outdoorsman skill. You are more likely to avoid random encounters if you choose, and tend to find those special encounters more than most.

Quick Pockets
{You have learned to pack your equipment better. Costs for actions in your inventory are halfed.

Swift Learner
{You are indeed a Swift Learner with this Perk, as each level gives you an additional +5% bonus whenever you earn experience points. This is best taken early.

{Your skills have improved to the point where you can pick an additional Tag Skill. Tag skills increase twice as fast.

{The radiation of the wasteland has changed you! One of your Traits has mutated into something else...

Adrenaline Rush
{With this Perk, you gain +1 to your Strength when you drop below 1/2 of your max hit points.

Cautious Nature
{You are more alert outdoors and enemies are less likely to sneak up on you. With this Perk you get a +3 to your perception in random encounters when determining placement.

{You pay much closer attention to the smaller details when reading. You gain 50% more skill points when reading books.

Demolition Expert
{You are an expert when it comes to the fine art of handling explosives. They always go off when they're supposed to, as well as causing extra damage.

{You can roll with the best of them. You gain +20% to your gambling skill.

Gain Strength
{With this Perk you gain +1 to your Strength.

Gain Perception
{With this Perk you gain +1 to your Perception.

Gain Endurance
{With this Perk you gain +1 to your Endurance.

Gain Charisma
{With this Perk you gain +1 to your Charisma.

Gain Intelligence
{With this Perk you gain +1 to your Intelligence.

Gain Agility
{With this Perk you gain +1 to your Agility.

Gain Luck
{With this Perk you gain +1 to your Luck.

{Your innocent demeanour makes stealing from people a little easier. You gain 20% to your Steal skill.

Here and Now
{With this Perk you immediately gain one experience level.

HtH Evade
{If both item slots are empty, you get a bonus towards armor class of 1/8 your unarmed skill.

Light Step
{You are agile, lucky and always careful. This perk halves your chances of setting off a trap.

Living Anatomy
{You have a better understanding of living creatures and their strengths and weaknesses. You get a one-time bonus of +10% to Doctor and you do +5 damage to living creatures.

{You are a very skilled negotiator. Not only can you barter with the best of them, but you can talk your way into or out of almost anything. With this Perk you gain +20% to Barter.

Pack Rat
{You are efficient at arranging your inventory in general. This makes it much easier to carry that little extra you've always needed.

{You do extra damage with fire-based weapons, and enemies always seem to die in the most painful fiery fashion.

Quick Recovery
{You are quick at recovering from being knocked down.

{You are an adept salesperson. With this Perk you gain +20% towards your Barter skill.

{You are much less likely to be knocked down in combat.

{The blood of a thief runs through your veins. With the Thief Perk, you get a one-time bonus of +10% to your Sneak, Lock pick, Steal, and Traps skills. A well rounded thief is a live thief.

Weapon Handling
{You can wield weapons much larger than normally allowed. You gain a +3 to your strength for the purposes of Strength checks when trying to wield weaponry.

Stunt Man
{You've learnt to bounce! You receive 25% less damage from falling or being blown over by explosives. You also get a 10% bonus to your piloting skill.

Crazy Bomber
{No more singed eyebrows! With this perk, if your character experiences a failure whilst using explosives the explosive in question will be defused or reset.

Road Warrior
{You have learnt to drive and shoot at the same time. You do not suffer any penalties when firing small weapons and piloting a vehicle at the same time.

{You are an expert shot from a moving vehicle. You get a +10% chance to hit when firing from a moving vehicle.

Lead Foot
{Your reflexes and driving ability combine to make you a very fast driver. You gain 25% speed when behind the wheel.

Tunnel Rat
{You can crawl like a baby! (a very FAST baby). You are able to move at walking speed whilst prone.

{You have learnt how to brace large weapons whilst standing. You will receive +2 ST for the purpose of firing large guns from standing position.

{Years of exercise have made you incredibly supple. You can change stance in half the time of a normal person.

Bend The Rules
{Take this perk and the next time you get offered perks you may choose from all the perks which are available for your race.

Break The Rules
{Take this perk and the next time you get offered perks you may choose from all the perks regardless of race.

{Your solitary childhood and upbringing mean that you work much better when alone. Get +10% to all rolls when outside the influence other squad members.

Team Player
{You grew up in a big family and consequently work much better in a team. Get +10% to all rolls when within the influence of other squad members.

{You are a natural leader. Any member within your area of influence will receive +1 Agility amd +5 to armor class.

Hit The Deck
{You react very quickly to the words "In Coming!" Halves the damage from area attacks and splash damage.

{You have a very thick skull. The first time you take this perk it reduces the chances of you getting knocked unconscious by 50% (subsequently by 25%).

Brown Noser
{You've learnt the value of sucking up to your superiors! You get one extra promotion for each level of this perk.

Die Hard
{You don't give up easily. When your hit points get below 20% you get an additional 10% to resistances.

Drunken Master
{You fight better when you are drunk. You recieve 20% to your unarmed skill whilst under the influence of alcohol.

Ghouls Only:

Rad Child
{You do not take immediate damage from radiation in fact you gain extra healing while being exposed to it! However radiation continues to build up in your system as normal.

Cancerous Growth
{You have mutated so badly that you gain +2 to heal rate and you can even regenerate broken limbs.

{Through careful nurturing you have a small fruit tree going growing out of your head.

Super Mutant Only:

Steady Arm
{Your massive size means burst attacks cost one less action point while standing.

{Your body has mutated to adapt to psycho stimulants. Effects of Psycho are doubled and the effects of withdrawal are halved.

Tough Hide
{Exposure to radiation has hardened you against the elements. You gain +15 to armour class and +10 to all resistances.

Death Claw Only:

Death Sense
{You have developed superior senses. The perk gives you a +20 bonus to perception whilst in the dark and a +25% bonus to detecting enemies using the sneak skill.

Brutish Hulk
{With this perk you gain double the normal amount of maximum hit points each time you gain a level.

Talon Of Fear
{Venom has seeped into your claws. All unarmed attacks poison your opponents.

Hide Of Scars
{Your battle weary flesh has hardened. Gain +15% to all resistances but fire.

Joke Perk:

Way Of The Fruit
{You understand the ancient way of the fruit. You enjoy strange and wonderful benefits whenever you eat fruit.


{You can heal people much faster than the usual country doctor. Reduce the AP cost for First Aid and Doctor skill use by 2 APs for each rank of this Perk.

Twitch Gamer
{You are a master of pip-boy games. You have unsurpassed reaction speed with your thumbs!

Bluff Master
{You can talk your way out of NPCs getting angry at you for stealing if you also make a Charisma roll.

Divine Favor
{Some higher power has taken a shine to you.

Forum » Fallout: Tactics » Fallout: Tactics Modding » Perk Information (Every known fact related to Perks in Fallout Tactics.)
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